Space Missile

Game A Week submission 06


Game-a-Week is an intensive project module in which students will create about ten prototype games over the semester, (almost) one per week. The aim of this class is to get students comfortable with the practice of rapid prototyping: working quickly to create a small playable game that effectively proves or disproves a design concept. Drawing influence from game jams, the class will prompt students with weekly thematic, aesthetic, or mechanical constraints (e.g. “time” or “nature" or “one-button input”). The hope is that students will practice design, incorporating those lessons into their practice when developing longer-form games in the future.

Game Description

Space Missile is a Destroy game.

Known Bugs & Issues

The planets shader is not loading for some reason I will look into it. Which makes the goal unclear:

  • For the first level you need to destroy the top right planet.
  • Fot the second level you need to destroy the bottom left planet.


A/W to rotate the missile left and right.

Space to launch/activate thrusters.


Leith Ben Abdessalem


This game was during the Game A Week workshop, organized and supervised by: Prof. Csongor Baranyai 

Made withUnity

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